I'm super happy to be able to show the work I did for the official Monster Hunter World: Boardgame.
We raised a colossal £3,448,262 for the kickstarter!
The whole project was a massive team effort between the other artists, game designers, sculptors, project managers and graphics team, and none of this would have been possible without both their combined effort and the immense support from CAPCOM.
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I was responsible for:
- Kickstarter Trailer (UE4 Shots, Camera, Animation, VFX, Materials, Co-Direction)
- Monster & Hunter sculpting pipeline + various Monster & Hunter sculpts! (NERGIGANTE!!)
- Game Map UE4 Pipeline + Map Art Direction + Ancient Forest Map
- Promotional renders/visual development
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I had great fun creating and co-directing the official Kickstarter trailer, with amazing footage supplied from CAPCOM for the intro. I created the post-intro part of the trailer entirely using UE4: animating, camera track, materials, shaders and VFX, with Premier Pro for post editing by my co-worker Russ and an outsource company for final polish.
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Leading the sculpting pipeline, initial prototyping and pitch sculpting was a fantastic experience, and I couldn't have done it without the support of SFG and my very talented co-workers in the 3D Art team: Russ Charles, Holly Woolford and Ben Charles.
With additional help from freelance sculptor Jamie Phipps who really helped us in a pinch!
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Every model was a collaborative effort, but I had particular involvement and joy sculpting Nergigante, KuluYaku, Bow hunters, Great Jagras Blade Hunter and many more!
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A huge thanks to everyone else at SFG for their awesome skills, support and making this one of our top funded Kickstarter projects to date!
https://www.kickstarter.com/projects/steamforged/monster-hunter-world-the-board-game
KS Trailer! This was so fun to make!